RenderSettings class

Controls how an object should be rendered in the game.

Implementers

Constructors

RenderSettings({double? width, double? height, double? rotationAngle, bool mirror = false, String? asset, bool? isInvisible})
Creates a new RenderSettings instance.
const

Properties

asset String?
The asset to display.
final
hashCode int
The hash code for this object.
no setterinherited
height double?
The height.
final
isInvisible bool
Whether this object should be invisible.
final
mirror bool
Whether to mirror the asset.
final
props List<Object?>
The properties list.
no setter
rotationAngle double?
The rotation angle.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
width double?
The width.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited