PatternPadlockDialog class
Allows to unlock a PatternPadlock. Thanks https://github.com/baothg/pattern_lock_screen_flutter/blob/master/lib/main.dart.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- PadlockAlertDialog<
PatternPadlock> - PatternPadlockDialog
Constructors
- PatternPadlockDialog({Key? key, required EscapeGame escapeGame, required PatternPadlock padlock, double relativePadding = 0.5, Color? selectedColor, Color notSelectedColor = Colors.black45, bool showInput = true, bool fillPoints = false})
-
Creates a new PatternPadlockDialog instance.
const
Properties
- escapeGame → EscapeGame
-
The escape game instance.
finalinherited
- fillPoints → bool
-
Whether fill points.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- notSelectedColor → Color
-
Color of not selected points.
final
- padlock → PatternPadlock
-
The padlock.
finalinherited
- relativePadding → double
-
Padding of points area relative to distance between points.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- selectedColor → Color?
-
Color of selected points.
Theme.of(context).primaryColor
if null.final - showInput → bool
-
Whether show user's input and highlight selected points.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< StatefulWidget> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
builder(
BuildContext context, EscapeGame escapeGame, Padlock padlock) → PatternPadlockDialog - The PatternPadlockDialog builder.