Padlock<C> class
abstract
Represents an in-game padlock that should be unlocked in order for the user to complete an action.
- Implementers
- Available Extensions
Constructors
Properties
- failedToUnlockMessage → String?
-
The message displayed when the user fails to unlock this padlock.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- hintBuilder → HintBuilder?
-
The padlock hint.
final
- isLocked → bool
-
Returns whether this padlock is locked.
no setter
- isUnlocked → bool
-
Returns whether this padlock is unlocked.
no setter
-
props
→ List<
Object?> -
The properties list.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- title → String?
-
The padlock title.
final
- unlockMessage → String?
-
The message displayed when the user tries to unlock this padlock.
final
Methods
-
lock(
) → void - Locks this padlock.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
tryUnlock(
C code) → bool -
Tries to unlock the current padlock with the specified
code
. -
unlock(
) → void - Unlocks this padlock.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited