SweepShader class
Constructors
-
SweepShader(List<
Color> colors, {List<double> ? colorStops, TileMode tileMode = TileMode.clamp, double startAngle = 0, double endAngle = 360, Float64List? matrix4}) -
const
Properties
-
colors
→ List<
Color> -
final
-
colorStops
→ List<
double> ? -
final
- endAngle → double
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- matrix4 → Float64List?
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- startAngle → double
-
final
- tileMode → TileMode
-
final
Methods
-
convert(
covariant SweepShader begin, covariant SweepShader end, double animatorPercent) → Shader -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toShader(
Rect rect, double? colorOpacity) → Shader -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited