SweepShader constructor

const SweepShader(
  1. List<Color> colors, {
  2. List<double>? colorStops,
  3. TileMode tileMode = TileMode.clamp,
  4. double startAngle = 0,
  5. double endAngle = 360,
  6. Float64List? matrix4,
})

Implementation

const SweepShader(
  this.colors, {
  this.colorStops,
  this.tileMode = TileMode.clamp,
  this.startAngle = 0,
  this.endAngle = 360,
  this.matrix4,
});