AlignmentValues class
Describes the alignment values available in Dungeon World, and their respective descriptions.
Constructors
- AlignmentValues({required String good, required String evil, required String lawful, required String neutral, required String chaotic})
-
AlignmentValues.fromJson(Map<
String, dynamic> json) -
factory
- AlignmentValues.fromRawJson(String str)
-
factory
Properties
- chaotic → String
-
The description of the chaotic alignment
final
- debugProperties → String
-
no setter
- evil → String
-
The description of the evil alignment
final
- good → String
-
The description of the good alignment
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- lawful → String
-
The description of the lawful alignment
final
- neutral → String
-
The description of the neutral alignment
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
copyWith(
{String? good, String? evil, String? lawful, String? neutral, String? chaotic}) → AlignmentValues -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toRawJson(
) → String -
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override