- Inheritance
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- Object
- PlatformInterface
- DotLottieFlutterPlatform
- Implementers
Methods
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activeAnimationId()
→ Future<String?>
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activeThemeId()
→ Future<String?>
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autoplay()
→ Future<bool?>
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createPlayer()
→ Future<void>
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currentFrame()
→ Future<double?>
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currentProgress()
→ Future<double?>
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duration()
→ Future<double?>
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getLayerBounds(String layerName)
→ Future<List<double>?>
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getStateMachine(String id)
→ Future<String?>
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isLoaded()
→ Future<bool?>
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isPaused()
→ Future<bool?>
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isPlaying()
→ Future<bool?>
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isStopped()
→ Future<bool?>
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loadAnimation(String animationId)
→ Future<void>
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loop()
→ Future<bool?>
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loopCount()
→ Future<int?>
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manifest()
→ Future<Map<String, dynamic>?>
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markers()
→ Future<List<Map<String, dynamic>>?>
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mode()
→ Future<String?>
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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pause()
→ Future<bool?>
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play()
→ Future<bool?>
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resetTheme()
→ Future<bool?>
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resize(int width, int height)
→ Future<void>
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segments()
→ Future<List<double>?>
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setBackgroundColor(String color)
→ Future<void>
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setEventHandlers({void onComplete()?, void onLoad()?, void onLoadError()?, void onPlay()?, void onPause()?, void onStop()?, void onFrame(double frameNo)?, void onRender(double frameNo)?, void onLoop(int loopCount)?})
→ void
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setFrame(double frame)
→ Future<bool?>
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setFrameInterpolation(bool useFrameInterpolation)
→ Future<void>
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setLoop(bool loop)
→ Future<void>
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setMarker(String marker)
→ Future<void>
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setMode(String mode)
→ Future<void>
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setProgress(double progress)
→ Future<bool?>
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setSegment(double start, double end)
→ Future<void>
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setSlots(String slots)
→ Future<bool?>
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setSpeed(double speed)
→ Future<void>
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setStateMachineEventHandlers({void stateMachineOnBooleanInputValueChange(String inputName, bool oldValue, bool newValue)?, void stateMachineOnError(String message)?, void stateMachineOnNumericInputValueChange(String inputName, double oldValue, double newValue)?, void stateMachineOnStart()?, void stateMachineOnStop()?, void stateMachineOnInputFired(String inputName)?, void stateMachineOnStringInputValueChange(String inputName, String oldValue, String newValue)?, void stateMachineOnCustomEvent(String message)?, void stateMachineOnStateEntered(String enteringState)?, void stateMachineOnStateExit(String leavingState)?, void stateMachineOnTransition(String previousState, String newState)?})
→ void
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setTheme(String themeId)
→ Future<bool?>
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setThemeData(String themeData)
→ Future<bool?>
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speed()
→ Future<double?>
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stateMachineCurrentState()
→ Future<String?>
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stateMachineFire(String event)
→ Future<void>
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stateMachineGetBooleanInput(String key)
→ Future<bool?>
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stateMachineGetInputs()
→ Future<Map<String, String>?>
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stateMachineGetNumericInput(String key)
→ Future<double?>
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stateMachineGetStringInput(String key)
→ Future<String?>
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stateMachineLoad(String stateMachineId)
→ Future<bool?>
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stateMachineLoadData(String data)
→ Future<bool?>
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stateMachineSetBooleanInput(String key, bool value)
→ Future<bool?>
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stateMachineSetNumericInput(String key, double value)
→ Future<bool?>
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stateMachineSetStringInput(String key, String value)
→ Future<bool?>
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stateMachineStart()
→ Future<bool?>
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stateMachineStop()
→ Future<bool?>
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stop()
→ Future<bool?>
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toString()
→ String
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A string representation of this object.
inherited
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totalFrames()
→ Future<double?>
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useFrameInterpolation()
→ Future<bool?>
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