DotLottieFlutterWeb class
A web implementation of the DotLottieFlutterPlatform of the DotlottieFlutter plugin.
- Inheritance
-
- Object
- PlatformInterface
- DotLottieFlutterPlatform
- DotLottieFlutterWeb
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- onComplete ↔ void Function()?
-
getter/setter pairinherited
- onFrame ↔ void Function(double frameNo)?
-
getter/setter pairinherited
- onLoad ↔ void Function()?
-
getter/setter pairinherited
- onLoadError ↔ void Function()?
-
getter/setter pairinherited
- onLoop ↔ void Function(int loopCount)?
-
getter/setter pairinherited
- onPause ↔ void Function()?
-
getter/setter pairinherited
- onPlay ↔ void Function()?
-
getter/setter pairinherited
- onRender ↔ void Function(double frameNo)?
-
getter/setter pairinherited
- onStop ↔ void Function()?
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stateMachineOnBooleanInputValueChange ↔ void Function(String inputName, bool oldValue, bool newValue)?
-
getter/setter pairinherited
- stateMachineOnCustomEvent ↔ void Function(String message)?
-
getter/setter pairinherited
- stateMachineOnError ↔ void Function(String message)?
-
getter/setter pairinherited
- stateMachineOnInputFired ↔ void Function(String inputName)?
-
getter/setter pairinherited
- stateMachineOnNumericInputValueChange ↔ void Function(String inputName, double oldValue, double newValue)?
-
getter/setter pairinherited
- stateMachineOnStart ↔ void Function()?
-
getter/setter pairinherited
- stateMachineOnStateEntered ↔ void Function(String enteringState)?
-
getter/setter pairinherited
- stateMachineOnStateExit ↔ void Function(String leavingState)?
-
getter/setter pairinherited
- stateMachineOnStop ↔ void Function()?
-
getter/setter pairinherited
- stateMachineOnStringInputValueChange ↔ void Function(String inputName, String oldValue, String newValue)?
-
getter/setter pairinherited
- stateMachineOnTransition ↔ void Function(String previousState, String newState)?
-
getter/setter pairinherited
Methods
-
activeAnimationId(
) → Future< String?> -
inherited
-
activeThemeId(
) → Future< String?> -
inherited
-
autoplay(
) → Future< bool?> -
inherited
-
createPlayer(
) → Future< void> -
inherited
-
currentFrame(
) → Future< double?> -
inherited
-
currentProgress(
) → Future< double?> -
inherited
-
duration(
) → Future< double?> -
inherited
-
getLayerBounds(
String layerName) → Future< List< double> ?> -
inherited
-
getStateMachine(
String id) → Future< String?> -
inherited
-
isLoaded(
) → Future< bool?> -
inherited
-
isPaused(
) → Future< bool?> -
inherited
-
isPlaying(
) → Future< bool?> -
inherited
-
isStopped(
) → Future< bool?> -
inherited
-
loadAnimation(
String animationId) → Future< void> -
inherited
-
loop(
) → Future< bool?> -
inherited
-
loopCount(
) → Future< int?> -
inherited
-
manifest(
) → Future< Map< String, dynamic> ?> -
inherited
-
markers(
) → Future< List< Map< ?>String, dynamic> > -
inherited
-
mode(
) → Future< String?> -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
pause(
) → Future< bool?> -
inherited
-
play(
) → Future< bool?> -
inherited
-
resetTheme(
) → Future< bool?> -
inherited
-
resize(
int width, int height) → Future< void> -
inherited
-
segments(
) → Future< List< double> ?> -
inherited
-
setBackgroundColor(
String color) → Future< void> -
inherited
-
setEventHandlers(
{void onComplete()?, void onLoad()?, void onLoadError()?, void onPlay()?, void onPause()?, void onStop()?, void onFrame(double frameNo)?, void onRender(double frameNo)?, void onLoop(int loopCount)?}) → void -
inherited
-
setFrame(
double frame) → Future< bool?> -
inherited
-
setFrameInterpolation(
bool useFrameInterpolation) → Future< void> -
inherited
-
setLoop(
bool loop) → Future< void> -
inherited
-
setMarker(
String marker) → Future< void> -
inherited
-
setMode(
String mode) → Future< void> -
inherited
-
setProgress(
double progress) → Future< bool?> -
inherited
-
setSegment(
double start, double end) → Future< void> -
inherited
-
setSlots(
String slots) → Future< bool?> -
inherited
-
setSpeed(
double speed) → Future< void> -
inherited
-
setStateMachineEventHandlers(
{void stateMachineOnBooleanInputValueChange(String inputName, bool oldValue, bool newValue)?, void stateMachineOnError(String message)?, void stateMachineOnNumericInputValueChange(String inputName, double oldValue, double newValue)?, void stateMachineOnStart()?, void stateMachineOnStop()?, void stateMachineOnInputFired(String inputName)?, void stateMachineOnStringInputValueChange(String inputName, String oldValue, String newValue)?, void stateMachineOnCustomEvent(String message)?, void stateMachineOnStateEntered(String enteringState)?, void stateMachineOnStateExit(String leavingState)?, void stateMachineOnTransition(String previousState, String newState)?}) → void -
inherited
-
setTheme(
String themeId) → Future< bool?> -
inherited
-
setThemeData(
String themeData) → Future< bool?> -
inherited
-
speed(
) → Future< double?> -
inherited
-
stateMachineCurrentState(
) → Future< String?> -
inherited
-
stateMachineFire(
String event) → Future< void> -
inherited
-
stateMachineGetBooleanInput(
String key) → Future< bool?> -
inherited
-
stateMachineGetInputs(
) → Future< Map< String, String> ?> -
inherited
-
stateMachineGetNumericInput(
String key) → Future< double?> -
inherited
-
stateMachineGetStringInput(
String key) → Future< String?> -
inherited
-
stateMachineLoad(
String stateMachineId) → Future< bool?> -
inherited
-
stateMachineLoadData(
String data) → Future< bool?> -
inherited
-
stateMachineSetBooleanInput(
String key, bool value) → Future< bool?> -
inherited
-
stateMachineSetNumericInput(
String key, double value) → Future< bool?> -
inherited
-
stateMachineSetStringInput(
String key, String value) → Future< bool?> -
inherited
-
stateMachineStart(
) → Future< bool?> -
inherited
-
stateMachineStop(
) → Future< bool?> -
inherited
-
stop(
) → Future< bool?> -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
totalFrames(
) → Future< double?> -
inherited
-
useFrameInterpolation(
) → Future< bool?> -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
registerWith(
Registrar registrar) → void