DotLottieFlutterWeb class

A web implementation of the DotLottieFlutterPlatform of the DotlottieFlutter plugin.

Inheritance

Constructors

DotLottieFlutterWeb()

Properties

hashCode int
The hash code for this object.
no setterinherited
onComplete ↔ void Function()?
getter/setter pairinherited
onFrame ↔ void Function(double frameNo)?
getter/setter pairinherited
onLoad ↔ void Function()?
getter/setter pairinherited
onLoadError ↔ void Function()?
getter/setter pairinherited
onLoop ↔ void Function(int loopCount)?
getter/setter pairinherited
onPause ↔ void Function()?
getter/setter pairinherited
onPlay ↔ void Function()?
getter/setter pairinherited
onRender ↔ void Function(double frameNo)?
getter/setter pairinherited
onStop ↔ void Function()?
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
stateMachineOnBooleanInputValueChange ↔ void Function(String inputName, bool oldValue, bool newValue)?
getter/setter pairinherited
stateMachineOnCustomEvent ↔ void Function(String message)?
getter/setter pairinherited
stateMachineOnError ↔ void Function(String message)?
getter/setter pairinherited
stateMachineOnInputFired ↔ void Function(String inputName)?
getter/setter pairinherited
stateMachineOnNumericInputValueChange ↔ void Function(String inputName, double oldValue, double newValue)?
getter/setter pairinherited
stateMachineOnStart ↔ void Function()?
getter/setter pairinherited
stateMachineOnStateEntered ↔ void Function(String enteringState)?
getter/setter pairinherited
stateMachineOnStateExit ↔ void Function(String leavingState)?
getter/setter pairinherited
stateMachineOnStop ↔ void Function()?
getter/setter pairinherited
stateMachineOnStringInputValueChange ↔ void Function(String inputName, String oldValue, String newValue)?
getter/setter pairinherited
stateMachineOnTransition ↔ void Function(String previousState, String newState)?
getter/setter pairinherited

Methods

activeAnimationId() Future<String?>
inherited
activeThemeId() Future<String?>
inherited
autoplay() Future<bool?>
inherited
createPlayer() Future<void>
inherited
currentFrame() Future<double?>
inherited
currentProgress() Future<double?>
inherited
duration() Future<double?>
inherited
getLayerBounds(String layerName) Future<List<double>?>
inherited
getStateMachine(String id) Future<String?>
inherited
isLoaded() Future<bool?>
inherited
isPaused() Future<bool?>
inherited
isPlaying() Future<bool?>
inherited
isStopped() Future<bool?>
inherited
loadAnimation(String animationId) Future<void>
inherited
loop() Future<bool?>
inherited
loopCount() Future<int?>
inherited
manifest() Future<Map<String, dynamic>?>
inherited
markers() Future<List<Map<String, dynamic>>?>
inherited
mode() Future<String?>
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pause() Future<bool?>
inherited
play() Future<bool?>
inherited
resetTheme() Future<bool?>
inherited
resize(int width, int height) Future<void>
inherited
segments() Future<List<double>?>
inherited
setBackgroundColor(String color) Future<void>
inherited
setEventHandlers({void onComplete()?, void onLoad()?, void onLoadError()?, void onPlay()?, void onPause()?, void onStop()?, void onFrame(double frameNo)?, void onRender(double frameNo)?, void onLoop(int loopCount)?}) → void
inherited
setFrame(double frame) Future<bool?>
inherited
setFrameInterpolation(bool useFrameInterpolation) Future<void>
inherited
setLoop(bool loop) Future<void>
inherited
setMarker(String marker) Future<void>
inherited
setMode(String mode) Future<void>
inherited
setProgress(double progress) Future<bool?>
inherited
setSegment(double start, double end) Future<void>
inherited
setSlots(String slots) Future<bool?>
inherited
setSpeed(double speed) Future<void>
inherited
setStateMachineEventHandlers({void stateMachineOnBooleanInputValueChange(String inputName, bool oldValue, bool newValue)?, void stateMachineOnError(String message)?, void stateMachineOnNumericInputValueChange(String inputName, double oldValue, double newValue)?, void stateMachineOnStart()?, void stateMachineOnStop()?, void stateMachineOnInputFired(String inputName)?, void stateMachineOnStringInputValueChange(String inputName, String oldValue, String newValue)?, void stateMachineOnCustomEvent(String message)?, void stateMachineOnStateEntered(String enteringState)?, void stateMachineOnStateExit(String leavingState)?, void stateMachineOnTransition(String previousState, String newState)?}) → void
inherited
setTheme(String themeId) Future<bool?>
inherited
setThemeData(String themeData) Future<bool?>
inherited
speed() Future<double?>
inherited
stateMachineCurrentState() Future<String?>
inherited
stateMachineFire(String event) Future<void>
inherited
stateMachineGetBooleanInput(String key) Future<bool?>
inherited
stateMachineGetInputs() Future<Map<String, String>?>
inherited
stateMachineGetNumericInput(String key) Future<double?>
inherited
stateMachineGetStringInput(String key) Future<String?>
inherited
stateMachineLoad(String stateMachineId) Future<bool?>
inherited
stateMachineLoadData(String data) Future<bool?>
inherited
stateMachineSetBooleanInput(String key, bool value) Future<bool?>
inherited
stateMachineSetNumericInput(String key, double value) Future<bool?>
inherited
stateMachineSetStringInput(String key, String value) Future<bool?>
inherited
stateMachineStart() Future<bool?>
inherited
stateMachineStop() Future<bool?>
inherited
stop() Future<bool?>
inherited
toString() String
A string representation of this object.
inherited
totalFrames() Future<double?>
inherited
useFrameInterpolation() Future<bool?>
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

registerWith(Registrar registrar) → void