DiveTextureController class
Creates and owns a native texture.
Before using a DiveTextureController a call to initialize must complete.
Constructors
- DiveTextureController({String? trackingUUID})
- Creates a new controller in an uninitialized state.
Properties
- hashCode → int
-
The hash code for this object.
read-onlyinherited
- isDisposed → bool
-
Checks whether DiveTextureController.dispose has completed successfully.
read-only
- isInitialized → bool
-
Has the texture been initialized.
read-only
- runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
- textureId → int?
-
The texture ID provided after initialization.
read-only
- trackingUUID → String?
-
final
Methods
-
dispose(
) → Future< void> - Releases the resources held by this controller.
-
initialize(
) → Future< void> - Initializes the texture.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited