Mesh3D class

A mesh made of Face3D (triangles).

Inheritance

Constructors

Mesh3D(List<Face3D> faces)
Creates a new mesh.

Properties

faces List<Face3D>
List of faces making a mesh.
final
figures List<Model3D<Model3D>>
The list of 3D objects in a group.
finalinherited
hashCode int
The hash code for this object.
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

clone() Mesh3D
Makes a copy of this model.
override
copyWith({List<Face3D>? faces}) Mesh3D
Copies the mesh.
getBounds() → Aabb3
Gets bounds of a model (min and max coordinates).
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
paint(DiTreDiConfig config, DiTreDiController controller, PaintViewPort viewPort, Group3D model, Matrix4 matrix, int vertexIndex, Float32List zIndices, Int32List colors, Float32List vertices) → void
Fills the buffer with the Model3D data.
inherited
toLines() List<Line3D>
Converts model to a List of Line3D.
inherited
toPoints() List<Point3D>
Converts model to a List of Point3D.
inherited
toString() String
A string representation of this object.
inherited
verticesCount() int
Returns number of vertices.
inherited

Operators

operator ==(Object other) bool
The equality operator.
override