Variable class

A Variable is a name/value pair. The type attribute is shown if space permits or when hovering over the variable's name. The kind attribute is used to render additional properties of the variable, e.g. different icons can be used to indicate that a variable is public or private. If the value is structured (has children), a handle is provided to retrieve the children with the variables request. If the number of named or indexed children is large, the numbers should be returned via the namedVariables and indexedVariables attributes. The client can use this information to present the children in a paged UI and fetch them in chunks.

Constructors

Variable({int? declarationLocationReference, String? evaluateName, int? indexedVariables, String? memoryReference, required String name, int? namedVariables, VariablePresentationHint? presentationHint, String? type, required String value, int? valueLocationReference, required int variablesReference})
Variable.fromMap(Map<String, Object?> obj)

Properties

declarationLocationReference int?
A reference that allows the client to request the location where the variable is declared. This should be present only if the adapter is likely to be able to resolve the location.
final
evaluateName String?
The evaluatable name of this variable which can be passed to the evaluate request to fetch the variable's value.
final
hashCode int
The hash code for this object.
no setterinherited
indexedVariables int?
The number of indexed child variables. The client can use this information to present the children in a paged UI and fetch them in chunks.
final
memoryReference String?
A memory reference associated with this variable. For pointer type variables, this is generally a reference to the memory address contained in the pointer. For executable data, this reference may later be used in a disassemble request. This attribute may be returned by a debug adapter if corresponding capability supportsMemoryReferences is true.
final
name String
The variable's name.
final
namedVariables int?
The number of named child variables. The client can use this information to present the children in a paged UI and fetch them in chunks.
final
presentationHint VariablePresentationHint?
Properties of a variable that can be used to determine how to render the variable in the UI.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
type String?
The type of the variable's value. Typically shown in the UI when hovering over the value. This attribute should only be returned by a debug adapter if the corresponding capability supportsVariableType is true.
final
value String
The variable's value. This can be a multi-line text, e.g. for a function the body of a function. For structured variables (which do not have a simple value), it is recommended to provide a one-line representation of the structured object. This helps to identify the structured object in the collapsed state when its children are not yet visible. An empty string can be used if no value should be shown in the UI.
final
valueLocationReference int?
A reference that allows the client to request the location where the variable's value is declared. For example, if the variable contains a function pointer, the adapter may be able to look up the function's location. This should be present only if the adapter is likely to be able to resolve the location.
final
variablesReference int
If variablesReference is > 0, the variable is structured and its children can be retrieved by passing variablesReference to the variables request as long as execution remains suspended. See 'Lifetime of Object References' in the Overview section for details.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, Object?>
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

canParse(Object? obj) bool
fromJson(Map<String, Object?> obj) Variable