ObjectPool class
Inspired by web.archive.org/web/20121106084117/http://www.dartgamedevs.org/2012/11/free-lists-for-predictable-game.html this class stores objects that are no longer used in the game for later reuse.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
add<
T extends Pooled< (T> >T pooled) → void - Adds a Pooled object to the ObjectPool.
-
addMany<
T extends Pooled< (T> >CreatePooled< T> createPooled, int amount) → void -
Add a specific
amount
of Pooleds for later reuse. -
get<
T extends Pooled< (T> >CreatePooled< T> createPooled) → T -
Returns a pooled object of type
T
. If there is no object in the pool it will create a new one usingcreatePooled
.