requestPreferredLayerForOpponentStream method
Allows changing the layer with different FPS. There available three layers:
- 0 - lowest FPS;
- 1 - medium FPS;
- 2 - highest FPS;
Implementation
Future<void> requestPreferredLayerForOpponentStream(
int opponentId, int layerNumber) {
return requestPreferredLayersForOpponentsStreams({opponentId: layerNumber});
}