requestPreferredLayerForOpponentStream method

Future<void> requestPreferredLayerForOpponentStream(
  1. int opponentId,
  2. int layerNumber
)

Allows changing the layer with different FPS. There available three layers:

  • 0 - lowest FPS;
  • 1 - medium FPS;
  • 2 - highest FPS;

Implementation

Future<void> requestPreferredLayerForOpponentStream(
    int opponentId, int layerNumber) {
  return requestPreferredLayersForOpponentsStreams({opponentId: layerNumber});
}