TimeCircularCountdown class

Time unit CircularCountdown.

Refreshes itself every unit tick.

Note: If you want full control on the timer (play, pause, etc), you can use the timer_controller library with the CircularCountdown. You can find how to integrate it in the example app.

Inheritance

Constructors

TimeCircularCountdown({required CountdownUnit unit, int countdownTotal = 1, bool shouldDowngradeUnit = true, CountdownCallback? onUpdated, VoidCallback? onFinished, CountdownCallback? onCanceled, double? diameter, Color countdownTotalColor = Colors.white30, Color countdownRemainingColor = Colors.white, Color? countdownCurrentColor, double gapFactor = 6, double? strokeWidth, TextStyle? textStyle, bool isClockwise = true, bool? repeat, Key? key})
Creates a TimeCircularCountdown.
const

Properties

countdownCurrentColor Color?
The color to use when painting the current unit.
final
countdownRemainingColor Color
The color to use when painting remaining units.
final
countdownTotal int
The amount of unit to count down.
final
countdownTotalColor Color
The color to use when painting passed units.
final
diameter double?
The outer diameter of the circular countdown widget.
final
gapFactor double
The part of the circle that will be gap. (1/gapFactor)
final
hashCode int
The hash code for this object.
no setterinherited
isClockwise bool
Whether the countdown is drawn clockwise or not.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onCanceled CountdownCallback?
Callback to call when countdown has canceled before the end.
final
onFinished VoidCallback?
Callback to call when countdown has finished.
final
onUpdated CountdownCallback?
Callback to call when countdown has updated.
final
repeat bool?
Whether the countdown should restart when finished or not.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shouldDowngradeUnit bool
If the countdown should display the unit below when less than a unit left.
final
strokeWidth double?
The thickness of the circle in logical pixels.
final
textStyle TextStyle?
The TextStyle to use to display the countdownRemaining value in the center of the widget.
final
unit CountdownUnit
The time unit.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → _TimeCircularCountdownState
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited