wireframeVertexShader top-level property

ShaderObject wireframeVertexShader
final

Implementation

final ShaderObject wireframeVertexShader = ShaderObject("WireframeV")
  ..AddAttributeVars([aPosition, aCenter])
  ..AddVaryingVars([vCenter])
  ..AddUniformVars([uPerspectiveViewMatrix, uModelMatrix])
  ..SetBodyWithMain([StdVertexBody, "${vCenter} = ${aCenter};"]);