wireframeVertexShader top-level property
Implementation
final ShaderObject wireframeVertexShader = ShaderObject("WireframeV")
..AddAttributeVars([aPosition, aCenter])
..AddVaryingVars([vCenter])
..AddUniformVars([uPerspectiveViewMatrix, uModelMatrix])
..SetBodyWithMain([StdVertexBody, "${vCenter} = ${aCenter};"]);