ssaoVertexShader top-level property
Implementation
final ShaderObject ssaoVertexShader = ShaderObject("SSAOV")
..AddAttributeVars([aPosition, aTexUV])
..AddVaryingVars([vTexUV])
..SetBody([NullVertexShaderWithTextureForwardString]);
final ShaderObject ssaoVertexShader = ShaderObject("SSAOV")
..AddAttributeVars([aPosition, aTexUV])
..AddVaryingVars([vTexUV])
..SetBody([NullVertexShaderWithTextureForwardString]);