solidColorFragmentShader top-level property
Implementation
final ShaderObject solidColorFragmentShader = ShaderObject("SolidColorF")
..AddUniformVars([uColor])
..SetBodyWithMain(["${oFragColor} = vec4( ${uColor}, 1.0 );"]);
final ShaderObject solidColorFragmentShader = ShaderObject("SolidColorF")
..AddUniformVars([uColor])
..SetBodyWithMain(["${oFragColor} = vec4( ${uColor}, 1.0 );"]);