sobelVertexShader top-level property
Implementation
final ShaderObject sobelVertexShader = ShaderObject("SobelV")
..AddAttributeVars([aPosition, aTexUV])
..AddVaryingVars([vTexUV])
..SetBody([NullVertexShaderWithTextureForwardString]);
final ShaderObject sobelVertexShader = ShaderObject("SobelV")
..AddAttributeVars([aPosition, aTexUV])
..AddVaryingVars([vTexUV])
..SetBody([NullVertexShaderWithTextureForwardString]);