scalingCopyVertexShader top-level property

ShaderObject scalingCopyVertexShader
final

Implementation

final ShaderObject scalingCopyVertexShader = ShaderObject("nullUV")
  ..AddAttributeVars([aPosition, aTexUV])
  ..AddVaryingVars([vTexUV])
  ..SetBody([NullVertexShaderWithTextureForwardString]);