lightFragmentShaderGourad top-level property
Implementation
final ShaderObject lightFragmentShaderGourad = ShaderObject("LightGrouradV")
..AddVaryingVars([vColor])
..SetBodyWithMain(["${oFragColor} = vec4(${vColor}, 1.0 );"]);
final ShaderObject lightFragmentShaderGourad = ShaderObject("LightGrouradV")
..AddVaryingVars([vColor])
..SetBodyWithMain(["${oFragColor} = vec4(${vColor}, 1.0 );"]);