hexPixelateFragmentShader top-level property
Implementation
final ShaderObject hexPixelateFragmentShader = ShaderObject("HexPixelateF")
..AddUniformVars([uCenter2, uPointSize, uTexture])
..SetBody([_hexPixelateFragment]);
final ShaderObject hexPixelateFragmentShader = ShaderObject("HexPixelateF")
..AddUniformVars([uCenter2, uPointSize, uTexture])
..SetBody([_hexPixelateFragment]);