demoVertexShader top-level property
Implementation
final ShaderObject demoVertexShader = ShaderObject("FixedVertexColorV")
..AddAttributeVars([aPosition])
..AddUniformVars([uPerspectiveViewMatrix, uModelMatrix])
..AddVaryingVars([vColor])
..SetBodyWithMain([
StdVertexBody,
"${vColor} = ColorFromPosition(${aPosition});",
], prolog: [
StdLibShader
]);