cubeMapVertexShader top-level property
Implementation
final ShaderObject cubeMapVertexShader = ShaderObject("CubeMap")
..AddAttributeVars([aPosition])
..AddVaryingVars([vPosition])
..AddUniformVars([uPerspectiveViewMatrix, uModelMatrix])
..SetBodyWithMain([StdVertexBody, "${vPosition} = normalize(${aPosition});"]);