cubeMapVertexShader top-level property

ShaderObject cubeMapVertexShader
final

Implementation

final ShaderObject cubeMapVertexShader = ShaderObject("CubeMap")
  ..AddAttributeVars([aPosition])
  ..AddVaryingVars([vPosition])
  ..AddUniformVars([uPerspectiveViewMatrix, uModelMatrix])
  ..SetBodyWithMain([StdVertexBody, "${vPosition} = normalize(${aPosition});"]);