createPlane2ColorShader function
Implementation
List<ShaderObject> createPlane2ColorShader() {
return [
ShaderObject("Plane2ColorV")
..AddAttributeVars([aPosition, aNormal])
..AddUniformVars([uPerspectiveViewMatrix, uModelMatrix])
..AddVaryingVars([vColor])
..SetBody([_VertexShaderPlane2ColorV]),
ShaderObject("Plane2ColorF")
..AddVaryingVars([vColor])
..SetBodyWithMain(["${oFragColor} = vec4( vColor, 1.0 );"])
];
}