copyFragmentShader top-level property
Implementation
final ShaderObject copyFragmentShader = ShaderObject("copyF")
..AddUniformVars([uTexture])
..SetBodyWithMain(
["${oFragColor} = texelFetch(${uTexture}, ivec2(gl_FragCoord.xy), 0);"]);
final ShaderObject copyFragmentShader = ShaderObject("copyF")
..AddUniformVars([uTexture])
..SetBodyWithMain(
["${oFragColor} = texelFetch(${uTexture}, ivec2(gl_FragCoord.xy), 0);"]);