MakeStarMesh static method
Implementation
static MeshData MakeStarMesh(
RenderProgram prog, int numPoints, double dimension) {
final String name = 'stars_${numPoints}';
Float32List pos = Float32List(numPoints * 3);
for (var i = 0; i < numPoints * 3; i++) {
pos[i] = (rand.nextDouble() - 0.5) * dimension;
}
return prog.MakeMeshData(name, GL_POINTS)..AddVertices(pos);
}