MeshData class
represent the raw data for mesh. Internally this is wrapper around a Vertex Array Object (VAO). MeshData objects can be populated directly but often they will derived from GeometryBuilder objects. The other common way to create a MeshData object is via RenderProgram.MakeMeshData(). Note, MeshData is always associated with a specific RenderProgram but it is possible to assert compatibility with multiple RenderPrograms.
- Inheritance
-
- Object
- NamedEntity
- MeshData
Properties
- debug ↔ bool
-
getter/setter pairinherited
- drawMode → int
-
no setter
- elementArrayBufferType → int
-
no setter
- enabled ↔ bool
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- name → String
-
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
Activate(
) → void -
AddAttribute(
String canonical, List data, int width) → void -
AddFaces(
List< int> faces) → void -
AddVertices(
Float32List data) → void -
ChangeAttributeBuffer(
String canonical, GlBuffer buffer) → void -
ChangeAttributeData(
String canonical, List data, int width) → void -
ChangeFaces(
List< int> faces) → void -
ChangeVertexData(
Float32List data) → void -
clearData(
) → void -
GetAttribute(
String canonical) → List -
GetAttributes(
) → Iterable< String> -
GetBuffer(
String canonical) → GlBuffer -
GetNumInstances(
) → int -
GetNumItems(
) → int -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
SupportsAttribute(
String canonical) → bool -
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited