-
body
↔ Body?
-
body
getter/setter pairinherited
-
directionWorld
↔ Vec3?
-
getter/setter pair
-
distance
↔ double
-
Distance to the hit. Will be set to -1 if there was no hit
getter/setter pairinherited
-
groundObject
↔ double
-
getter/setter pair
-
hashCode
→ int
-
The hash code for this object.
no setterinherited
-
hasHit
↔ bool
-
hasHit
getter/setter pairinherited
-
hitFaceIndex
↔ int
-
The index of the hit triangle, if the hit shape was a trimesh
getter/setter pairinherited
-
hitNormalWorld
↔ Vec3
-
hitNormalWorld
getter/setter pairinherited
-
hitPointWorld
↔ Vec3
-
hitPointWorld
getter/setter pairinherited
-
rayFromWorld
↔ Vec3
-
rayFromWorld
getter/setter pairinherited
-
rayToWorld
↔ Vec3
-
rayToWorld
getter/setter pairinherited
-
runtimeType
→ Type
-
A representation of the runtime type of the object.
no setterinherited
-
shape
↔ Shape?
-
shape
getter/setter pairinherited
-
shouldStop
↔ bool
-
If the ray should stop traversing the bodies
getter/setter pairinherited
-
suspensionLength
↔ double
-
getter/setter pair