collisionPairs method

void collisionPairs(
  1. World world,
  2. List<Body> p1,
  3. List<Body> p2
)

Get the collision pairs from the world world The world to search in p1 Empty array to be filled with body objects p2 Empty array to be filled with body objects

Implementation

void collisionPairs(World world,List<Body> p1,List<Body> p2) {
  throw('collisionPairs not implemented for this BroadPhase class!');
}