DestinyProgression class
Information about a current character's status with a Progression. A progression is a value that can increase with activity and has levels. Think Character Level and Reputation Levels. Combine this "live" data with the related DestinyProgressionDefinition for a full picture of the Progression.
- Annotations
-
- @JsonSerializable()
Constructors
- DestinyProgression()
-
DestinyProgression.fromJson(Map<
String, dynamic> json) -
factory
Properties
- currentProgress ↔ int?
-
This is the total amount of progress obtained overall for this progression (for instance, the total amount of Character Level experience earned)
getter/setter pair
- currentResetCount ↔ int?
-
The number of resets of this progression you've executed this season, if applicable to this progression.
getter/setter pair
- dailyLimit ↔ int?
-
If this progression has a daily limit, this is that limit.
getter/setter pair
- dailyProgress ↔ int?
-
The amount of progress earned today for this progression.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- level ↔ int?
-
This is the level of the progression (for instance, the Character Level).
getter/setter pair
- levelCap ↔ int?
-
This is the maximum possible level you can achieve for this progression (for example, the maximum character level obtainable)
getter/setter pair
- nextLevelAt ↔ int?
-
The total amount of progression (i.e. "Experience") needed in order to reach the next level.
getter/setter pair
- progressionHash ↔ int?
-
The hash identifier of the Progression in question. Use it to look up the DestinyProgressionDefinition in static data.
getter/setter pair
- progressToNextLevel ↔ int?
-
The amount of progression (i.e. "Experience") needed to reach the next level of this Progression. Jeez, progression is such an overloaded word.
getter/setter pair
-
rewardItemStates
↔ List<
DestinyProgressionRewardItemState> ? -
Information about historical rewards for this progression, if there is any data for it.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
seasonResets
↔ List<
DestinyProgressionResetEntry> ? -
Information about historical resets of this progression, if there is any data for it.
getter/setter pair
- stepIndex ↔ int?
-
Progressions define their levels in "steps". Since the last step may be repeatable, the user may be at a higher level than the actual Step achieved in the progression. Not necessarily useful, but potentially interesting for those cruising the API. Relate this to the "steps" property of the DestinyProgression to see which step the user is on, if you care about that. (Note that this is Content Version dependent since it refers to indexes.)
getter/setter pair
- weeklyLimit ↔ int?
-
If this progression has a weekly limit, this is that limit.
getter/setter pair
- weeklyProgress ↔ int?
-
The amount of progress earned toward this progression in the current week.
getter/setter pair
Methods
-
asyncToJson(
) → Future< Map< String, dynamic> > -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
asyncFromJson(
Map< String, dynamic> json) → Future<DestinyProgression>