DestinyProgressionRewardItemState class
Represents the different states a progression reward item can be in.
Constructors
- DestinyProgressionRewardItemState(int _value)
-
const
- DestinyProgressionRewardItemState.fromJson(int numValue)
-
factory
Properties
Methods
-
contains(
DestinyProgressionRewardItemState childValue) → bool -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → int -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator &(
DestinyProgressionRewardItemState item) → int -
operator ==(
dynamic other) → bool -
The equality operator.
override
Constants
- ClaimAllowed → const DestinyProgressionRewardItemState
- ClaimAllowed = 8 If this is set, the reward is allowed to be claimed by this Character. An item can be earned but still can't be claimed in certain circumstances, like if it's only allowed for certain subclasses. It also might not be able to be claimed if you already claimed it!
- Claimed → const DestinyProgressionRewardItemState
- Claimed = 4 If this is set, the reward has been claimed.
- Earned → const DestinyProgressionRewardItemState
- Earned = 2 If this is set, the reward has been earned.
- Invisible → const DestinyProgressionRewardItemState
- Invisible = 1 If this is set, the reward should be hidden.
- None → const DestinyProgressionRewardItemState
- None = 0