DestinyProgressionRewardItemState class

Represents the different states a progression reward item can be in.

Properties

hashCode int
The hash code for this object.
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value int
no setter

Methods

contains(DestinyProgressionRewardItemState childValue) bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() int
toString() String
A string representation of this object.
inherited

Operators

operator &(DestinyProgressionRewardItemState item) int
operator ==(dynamic other) bool
The equality operator.
override

Constants

ClaimAllowed → const DestinyProgressionRewardItemState
ClaimAllowed = 8 If this is set, the reward is allowed to be claimed by this Character. An item can be earned but still can't be claimed in certain circumstances, like if it's only allowed for certain subclasses. It also might not be able to be claimed if you already claimed it!
Claimed → const DestinyProgressionRewardItemState
Claimed = 4 If this is set, the reward has been claimed.
Earned → const DestinyProgressionRewardItemState
Earned = 2 If this is set, the reward has been earned.
Invisible → const DestinyProgressionRewardItemState
Invisible = 1 If this is set, the reward should be hidden.
None → const DestinyProgressionRewardItemState
None = 0