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bonfiremodify package
documentation
decoration/decoration.dart
decoration/decoration.dart
dark_mode
light_mode
decoration/decoration
library
Classes
GameDecoration
This component represents anything you want to add to the scene, it can be a simple "barrel" halfway to an NPC that you can use to interact with your player.
bonfiremodify package
documentation
decoration/decoration.dart
bonfiremodify
package
Libraries
npc/ally/ally
util/extensions/ally/ally_extensions
objects/animated_follower_object
objects/animated_object_once
util/assets_loader
util/mixins/attackable
util/extensions/attackable_extensions
util/mixins/automatic_random_movement
background/background_color_game
background/background_image_game
base/base_game
bonfire
camera/bonfire_camera
base/bonfire_game
base/bonfire_game_interface
util/bonfire_game_ref
state_manager/bonfire_injector
widgets/bonfire_tiled_widget
widgets/bonfire_widget
camera/camera_config
geometry/circle
collision/collision_area
collision/collision_config
util/collision_game_component
color_filter/color_filter_component
util/controlled_update_animation
base/custom_game_widget
decoration/decoration
decoration/decoration_with_collision
util/direction
util/mixins/direction_animation
gestures/drag_gesture
npc/enemy/enemy
util/extensions/enemy/enemy_extensions
util/extensions/extensions
objects/flying_attack_object
util/mixins/follower
util/follower_widget
util/functions
background/game_background
color_filter/game_color_filter
base/game_component
util/extensions/game_component_extensions
util/game_controller
game_interface/game_interface
gestures/gestures
game_interface/interface_component
util/interval_tick
joystick/joystick
joystick/joystick_action
joystick/joystick_controller
joystick/joystick_directional
util/extensions/joystick_extensions
joystick/joystick_move_to_position
lighting/lighting
lighting/lighting_component
lighting/lighting_config
lighting/lighting_type
map/map_assets_manager
util/map_explorer
map/map_game
map/map_paint
map/map_world
gestures/mouse_gesture
util/mixins/move_to_position_along_the_path
util/mixins/movement
util/mixins/movement_by_joystick
util/extensions/movement_extensions
npc/npc
util/extensions/npc/npc_extensions
collision/object_collision
player/player
util/extensions/player/player_extensions
util/mixins/pointer_detector
geometry/polygon
util/priority_layer
util/pulse_value
util/mixins/pushable
util/quadtree
geometry/rectangle
npc/ally/rotation_ally
util/extensions/ally/rotation_ally_extensions
npc/enemy/rotation_enemy
util/extensions/enemy/rotation_enemy_extensions
npc/rotation_npc
player/rotation_player
util/extensions/player/rotation_player_extensions
util/talk/say
util/mixins/sensor
geometry/shape
geometry/shape_collision
npc/ally/simple_ally
util/direction_animations/simple_animation_enum
util/direction_animations/simple_direction_animation
npc/enemy/simple_enemy
npc/simple_npc
player/simple_player
state_manager/state_controller
state_manager/state_controller_consumer
state_manager/state_manager
util/talk/talk_dialog
gestures/tap_gesture
util/text_damage_component
util/text_game_component
game_interface/text_interface_component
map/tile/tile
map/tile/tile_model
map/tile/tile_with_collision
tiled/model/tiled_data_object_collision
tiled/model/tiled_item_tile_set
tiled/model/tiled_object_properties
tiled/model/tiled_world_data
tiled/tiled_world_map
util/mixins/use_assets_loader
util/mixins/use_sprite
util/mixins/use_sprite_animation
state_manager/use_state_controller
util/value_generator_component
decoration library