SpinePlayer class
- Inheritance
-
- Object
- Component
- PositionComponent
- GameComponent
- Player
- SpinePlayer
- Mixed-in types
- Available extensions
Constructors
- SpinePlayer({required Vector2 position, required Vector2 size, required SkeletonAnimation skeleton, Direction initDirection = Direction.right, double speed = 150})
Properties
- aboveComponents ↔ bool
-
When true this component render above all components in game.
getter/setter pairinherited
- absoluteAngle → double
-
The resulting angle after all the ancestors and the components own angle
has been applied.
no setterinherited
- absoluteCenter → Vector2
-
The absolute center of the component.
no setterinherited
- absolutePosition → Vector2
-
The anchor's position in absolute (world) coordinates.
no setterinherited
- absoluteScale → Vector2
-
The resulting scale after all the ancestors and the components own scale
has been applied.
no setterinherited
- absoluteScaledSize → Vector2
-
The resulting size after all the ancestors and the components own scale
has been applied.
no setterinherited
- absoluteTopLeftPosition → Vector2
-
The absolute top left position regardless of whether it is a child or not.
no setterinherited
- anchor ↔ Anchor
-
Anchor point for this component. An anchor point describes a point
within the rectangle of size size. This point is considered to
be the logical "center" of the component. This can be visualized
as the point where Flame "grabs" the component. All transforms
occur around this point: the position is where the anchor point
will end up after the component is translated; the rotation and
scaling also happen around this anchor point.
getter/setter pairinherited
- angle ↔ double
-
Rotation angle (in radians) of the component. The component will be
rotated around its anchor point in the clockwise direction if the
angle is positive, or counterclockwise if the angle is negative.
getter/setter pairinherited
- animation ↔ String?
-
A start animation. We will use it for calculate bounds by frames.
getter/setter pairinherited
- bounds ↔ Bounds?
-
getter/setter pairinherited
- center ↔ Vector2
-
The position of the center of the component's bounding rectangle
in the parent's coordinates.
getter/setter pairinherited
- children → ComponentSet
-
The children components of this component.
no setterinherited
- collisionConfig → CollisionConfig?
-
no setterinherited
- context → BuildContext
-
Get BuildContext
no setterinherited
- debugColor ↔ Color
-
The color that the debug output should be rendered with.
getter/setter pairinherited
- debugCoordinatesPrecision → int?
-
How many decimal digits to print when displaying coordinates in the
debug mode. Setting this to null will suppress all coordinates from
the output.
no setterinherited
- debugMode ↔ bool
-
Returns whether this Component is in debug mode or not.
When a child is added to the Component it gets the same debugMode as
its parent has when it is prepared.
getter/setter pairinherited
- debugPaint → Paint
-
The debugColor represented as a Paint object.
no setterinherited
- debugTextPaint → TextPaint
-
Returns a TextPaint object with the debugColor set as color for the
text.
no setterinherited
- decorator ↔ Decorator
-
The decorator is used to apply visual effects to a component.
getter/setter pairinherited
- defaultPaint ↔ Paint?
-
You can initialize or override defaultPaint for add paint filters.
/// For example, sepia animation:
getter/setter pairinherited
- dPadAngles ↔ bool
-
flag to set if you only want the 8 directions movement. Set to false to have full 360 movement
getter/setter pairinherited
- dtUpdate ↔ double
-
getter/setter pairinherited
- enabledCheckIsVisible ↔ bool
-
getter/setter pairinherited
- enabledDiagonalMovements ↔ bool
-
getter/setter pairinherited
- frameSizeMultiplier ↔ double
-
Нow many percent increase the size of the animation
relative to the size of the first frame.
getter/setter pairinherited
- gameRef ↔ BonfireGameInterface
-
getter/setter pairinherited
- globalAlpha ↔ double
-
getter/setter pairinherited
- hasChildren → bool
-
no setterinherited
- hasGameRef → bool
-
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasPaintLayers → bool
-
Whether there are any paint layers defined for the component.
no setterinherited
- height ↔ double
-
The height of the component in local coordinates. Note that the object
may visually appear larger or smaller due to application of scale.
getter/setter pairinherited
- ignoreCollisions ↔ List
-
getter/setter pairinherited
- isDead → bool
-
no setterinherited
- isFlipHorizontally ↔ bool
-
Use to do horizontal flip in de render.
getter/setter pairinherited
- isFlippedHorizontally → bool
-
Whether it is currently flipped horizontally.
no setterinherited
- isFlippedVertically → bool
-
Whether it is currently flipped vertically.
no setterinherited
- isFlipVertically ↔ bool
-
Use to do vertical flip in de render.
getter/setter pairinherited
- isIdle ↔ bool
-
getter/setter pairinherited
- isLoaded → bool
-
Whether this component has completed its onLoad step.
no setterinherited
- isLoading → bool
-
Whether the component is currently executing its onLoad step.
no setterinherited
- isMounted → bool
-
Whether this component is currently added to a component tree.
no setterinherited
- isMounting → bool
-
no setterinherited
- isMovingAlongThePath → bool
-
no setterinherited
- isRemoved → bool
-
Whether the component has been removed. Originally this flag is
false
, but it becomestrue
after the component was mounted and then removed from its parent. The flag becomesfalse
again when the component is mounted to a new parent.no setterinherited - isRemoving → bool
-
Whether the component is scheduled to be removed.
no setterinherited
- isVisible ↔ bool
-
Param checks if this component is visible on the screen
getter/setter pairinherited
- lastDirection ↔ Direction
-
getter/setter pairinherited
- lastDirectionHorizontal ↔ Direction
-
getter/setter pairinherited
- life → double
-
no setterinherited
- lightingAngle ↔ double
-
Used to define rotation angle
getter/setter pairinherited
- lightingConfig → LightingConfig?
-
no setterinherited
- lightingEnabled ↔ bool
-
Used to enable and disable light
getter/setter pairinherited
-
loaded
→ Future<
void> -
A future that completes when this component finishes loading.
no setterinherited
- maxLife → double
-
no setterinherited
-
mounted
→ Future<
void> -
A future that will complete once the component is mounted on its parent.
no setterinherited
- movementByJoystickEnabled ↔ bool
-
getter/setter pairinherited
- movementRadAngle ↔ double
-
the angle the player should move in 360 mode
getter/setter pairinherited
- nativeAngle ↔ double
-
The angle where this component is looking at when it is in
the default state, i.e. when angle is equal to zero.
For example, a nativeAngle of
0 implies up/north direction
pi/2 implies right/east direction
pi implies down/south direction
-pi/2 implies left/west direction
getter/setter pairinherited
- opacity ↔ double
-
getter/setter pairinherited
- paint ↔ Paint
-
getter/setter pairinherited
-
paintLayers
↔ List<
Paint> -
List of paints to use (in order) during render.
getter/setter pairinherited
-
paintLayersInternal
↔ List<
Paint> ? -
getter/setter pairinherited
- parent ↔ Component?
-
Who owns this component in the component tree.
getter/setter pairinherited
- playState ↔ PlayState
-
getter/setter pairinherited
- position ↔ NotifyingVector2
-
The position of this component's anchor on the screen.
getter/setter pairinherited
- positionType ↔ PositionType
-
What coordinate system this component should respect (i.e. should it
observe camera, viewport, or use the raw canvas).
getter/setter pairinherited
- priority ↔ int
-
Render priority of this component. This allows you to control the order in
which your components are rendered.
getter/setter pairinherited
-
properties
↔ Map<
String, dynamic> ? -
getter/setter pairinherited
- receivesAttackFrom ↔ ReceivesAttackFromEnum
-
Used to define which type of component can be damaged
getter/setter pairinherited
- rectCollision → Rect
-
no setterinherited
-
removed
→ Future<
void> -
A future that completes when this component is removed from its parent.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scale ↔ NotifyingVector2
-
The scale factor of this component. The scale can be different along
the X and Y dimensions. A scale greater than 1 makes the component
bigger, and less than 1 smaller. The scale can also be negative,
which results in a mirror reflection along the corresponding axis.
getter/setter pairinherited
- scaledSize → Vector2
-
The "physical" size of the component. This is the size of the
component as seen from the parent's perspective, and it is equal to
size * scale. This is a computed property and cannot be
modified by the user.
no setterinherited
- size ↔ NotifyingVector2
-
The logical size of the component. The game assumes that this is the
approximate size of the object that will be drawn on the screen.
This size will therefore be used for collision detection and tap
handling.
getter/setter pairinherited
- skeleton ↔ SkeletonAnimation
-
getter/setter pairinherited
- speed ↔ double
-
getter/setter pairinherited
- topLeftPosition ↔ Vector2
-
The top-left corner's position in the parent's coordinates.
getter/setter pairinherited
- transform → Transform2D
-
finalinherited
- transformMatrix → Matrix4
-
The total transformation matrix for the component. This matrix combines
translation, rotation and scale transforms into a single entity. The
matrix is cached and gets recalculated only as necessary.
no setterinherited
- width ↔ double
-
The width of the component in local coordinates. Note that the object
may visually appear larger or smaller due to application of scale.
getter/setter pairinherited
- x ↔ double
-
X position of this component's anchor on the screen.
getter/setter pairinherited
- y ↔ double
-
Y position of this component's anchor on the screen.
getter/setter pairinherited
Methods
-
absolutePositionOf(
Vector2 point) → Vector2 -
Convert local coordinates of a point
point
inside the component into the global (world) coordinate space.inherited -
absolutePositionOfAnchor(
Anchor anchor) → Vector2 -
Similar to absolutePositionOf(), but applies to any anchor
point within the component.
inherited
-
absoluteToLocal(
Vector2 point) → Vector2 -
Transform
point
from the global (world) coordinate space into the local coordinates. This function is the inverse of absolutePositionOf().inherited -
add(
Component component) → FutureOr< void> -
Schedules
component
to be added as a child to this component.inherited -
addAll(
Iterable< Component> components) → Future<void> -
A convenience method to add multiple children at once.
inherited
-
addLife(
double life) → void -
increase life
inherited
-
addToParent(
Component parent) → FutureOr< void> -
Adds this component as a child of
parent
(see add for details).inherited -
ancestors(
{bool includeSelf = false}) → Iterable< Component> -
An iterator producing this component's parent, then its parent's parent,
then the great-grand-parent, and so on, until it reaches a component
without a parent.
inherited
-
angleTo(
Vector2 target) → double -
Returns the angle formed by component's orientation vector and a vector
starting at component's absolute position and ending at
target
. This angle is measured in clockwise direction.target
should be in absolute/world coordinate system.inherited -
beginFrame(
double dt) → void -
inherited
-
buildPaint(
) → Paint -
You can override buildPaint for add paint filters.
For example, grayscale animation:
inherited
-
calculateBoundsByAnimation(
) → Bounds -
\thanks https://github.com/EsotericSoftware/spine-runtimes/blob/3.7/spine-ts/player/src/Player.ts#L1169
inherited
-
changeParent(
Component newParent) → void -
Changes the current parent for another parent and prepares the tree under
the new root.
inherited
-
changePriorityWithoutResorting(
int priority) → void -
Usually this is not something that the user would want to call since the
component list isn't re-ordered when it is called.
See FlameGame.changePriority instead.
inherited
-
checkCanReceiveDamage(
AttackFromEnum attacker) → bool -
This method is used to check if this component can receive damage from any attacker.
inherited
-
checkCollision(
ObjectCollision component, {Vector2? displacement}) → bool -
inherited
-
checkInterval(
String key, int intervalInMilli, double dt, {bool firstCheckIsTrue = true}) → bool -
Returns true if for each time the defined millisecond interval passes.
Like a
Timer.periodic
Used in flows involved in the updateinherited -
cleanVisionCache(
) → void -
inherited
-
componentsAtPoint(
Vector2 point, [List< Vector2> ? nestedPoints]) → Iterable<Component> -
An iterable of descendant components intersecting the given point. The
point
is in the local coordinate space.inherited -
containCollision(
) → bool -
inherited
-
contains(
Component c) → bool -
Whether the children list contains the given component.
inherited
-
containsLocalPoint(
Vector2 point) → bool -
Test whether the
point
(given in global coordinates) lies within this component. The top and the left borders of the component are inclusive, while the bottom and the right borders are exclusive.inherited -
containsPoint(
Vector2 point) → bool -
Same as containsLocalPoint, but for a "global"
point
.inherited -
createComponentSet(
) → ComponentSet -
This method creates the children container for the current component.
Override this method if you need to have a custom ComponentSet within
a particular class.
inherited
-
deletePaint(
Object paintId) → void -
Removes a paint from the collection.
inherited
-
descendants(
{bool includeSelf = false, bool reversed = false}) → Iterable< Component> -
Recursively enumerates all nested children.
inherited
-
die(
) → void -
inherited
-
distance(
PositionComponent other) → double -
Measure the distance (in parent's coordinate space) between this
component's anchor and the
other
component's anchor.inherited -
draw(
Canvas canvas) → void -
inherited
-
enableCollision(
bool enable) → void -
inherited
-
eventPosition(
PositionInfo info) → Vector2 -
inherited
-
findGame(
) → Game? -
inherited
-
findParent<
T extends Component> ({bool includeSelf = false}) → T? -
Returns the closest parent further up the hierarchy that satisfies type=T,
or null if no such parent can be found.
inherited
-
firstChild<
T extends Component> () → T? -
Returns the first child that matches the given type
T
, or null if there are no such children.inherited -
flipHorizontally(
) → void -
Flip the component horizontally around its anchor point.
inherited
-
flipHorizontallyAroundCenter(
) → void -
Flip the component horizontally around its center line.
inherited
-
flipVertically(
) → void -
Flip the component vertically around its anchor point.
inherited
-
flipVerticallyAroundCenter(
) → void -
Flip the component vertically around its center line.
inherited
-
getAlpha(
{Object? paintId}) → int -
Returns the current opacity.
inherited
-
getOpacity(
{Object? paintId}) → double -
Returns the current opacity.
inherited
-
getPaint(
[Object? paintId]) → Paint -
Gets a paint from the collection.
inherited
-
handleLifecycleEventAdd(
Component parent) → LifecycleEventStatus -
inherited
-
handleLifecycleEventMove(
Component newParent) → LifecycleEventStatus -
inherited
-
handleLifecycleEventRemove(
Component parent) → LifecycleEventStatus -
inherited
-
handleResize(
Vector2 size) → void -
inherited
-
handlerPointerCancel(
PointerCancelEvent event) → bool -
inherited
-
handlerPointerDown(
PointerDownEvent event) → bool -
inherited
-
handlerPointerHover(
PointerHoverEvent event) → bool -
inherited
-
handlerPointerMove(
PointerMoveEvent event) → bool -
inherited
-
handlerPointerSignal(
PointerSignalEvent event) → bool -
inherited
-
handlerPointerUp(
PointerUpEvent event) → bool -
inherited
-
hasGesture(
) → bool -
inherited
-
idle(
) → void -
inherited
-
initialLife(
double life) → void -
inherited
-
isCollision(
{Vector2? displacement, bool stopSearchOnFirstCollision = true}) → List< ObjectCollision> -
inherited
-
joystickAction(
JoystickActionEvent event) → void -
inherited
-
joystickChangeDirectional(
JoystickDirectionalEvent event) → void -
inherited
-
lastChild<
T extends Component> () → T? -
Returns the last child that matches the given type
T
, or null if there are no such children.inherited -
localToParent(
Vector2 point) → Vector2 -
inherited
-
lookAt(
Vector2 target) → void -
Rotates/snaps the component to look at the
target
.inherited -
makeOpaque(
{Object? paintId}) → void -
Manipulate the paint to make it fully opaque.
inherited
-
makeTransparent(
{Object? paintId}) → void -
Manipulate the paint to make it fully transparent.
inherited
-
moveByVector(
Vector2 speed) → bool -
inherited
-
moveDown(
double speed, {bool notifyOnMove = true}) → bool -
Move player to Down
inherited
-
moveDownLeft(
double speedX, double speedY) → bool -
Move player to Down and Left
inherited
-
moveDownRight(
double speedX, double speedY) → bool -
Move player to Down and Right
inherited
-
moveFromAngle(
double speed, double angle) → bool -
Move Player to direction by radAngle
inherited
-
moveFromAngleDodgeObstacles(
double speed, double angle) → bool -
Move to direction by radAngle with dodge obstacles
inherited
-
moveFromDirection(
Direction direction, {Vector2? speedVector, bool enabledDiagonal = true}) → bool -
inherited
-
moveLeft(
double speed, {bool notifyOnMove = true}) → bool -
Move player to Left
inherited
-
moveRight(
double speed, {bool notifyOnMove = true}) → bool -
Move player to Right
inherited
-
moveTo(
Vector2 position) → void -
inherited
-
moveToPositionAlongThePath(
Vector2 position, {List? ignoreCollisions, VoidCallback? onFinish}) → Future< List< Offset> > -
inherited
-
moveUp(
double speed, {bool notifyOnMove = true}) → bool -
Move player to Up
inherited
-
moveUpLeft(
double speedX, double speedY) → bool -
Move player to Up and Left
inherited
-
moveUpRight(
double speedX, double speedY) → bool -
Move player to Up and Right
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onChildrenChanged(
Component child, ChildrenChangeType type) → void -
This method will be invoked from lifecycle if
child
has been added to or removed from its parent children list.inherited -
onCollision(
GameComponent component, bool active) → bool -
if return
false
so the object will not collide with anything or block the passage.inherited -
onCollisionHappened(
GameComponent component, bool active) → void -
inherited
-
onGameDetach(
) → void -
inherited
-
onGameResize(
Vector2 size) → void -
Called whenever the size of the top-level Canvas changes.
inherited
-
onLoad(
) → Future< void> -
Late initialization method for Component.
inherited
-
onMount(
) → void -
Called when the component is added to its parent.
inherited
-
onMove(
double speed, Direction direction, double angle) → void -
You can override this method to listen the movement of this component
inherited
-
onParentResize(
Vector2 maxSize) → void -
Called whenever the parent of this component changes size; and also once
before onMount.
inherited
-
onRemove(
) → void -
Called right before the component is removed from the game.
inherited
-
onSetIfVisible(
) → void -
inherited
-
opacityProviderOf(
Object paintId) → OpacityProvider -
Creates an OpacityProvider for given
paintId
and can be used astarget
for OpacityEffect.inherited -
opacityProviderOfList(
{List< Object?> ? paintIds, bool includeLayers = true}) → OpacityProvider -
Creates an OpacityProvider for given list of
paintIds
and can be used astarget
for OpacityEffect.inherited -
parentToLocal(
Vector2 point) → Vector2 -
inherited
-
positionOf(
Vector2 point) → Vector2 -
Convert local coordinates of a point
point
inside the component into the parent's coordinate space.inherited -
positionOfAnchor(
Anchor anchor) → Vector2 -
Similar to positionOf(), but applies to any anchor point within
the component.
inherited
-
propagateToChildren<
T extends Component> (bool handler(T), {bool includeSelf = false}) → bool -
This method first calls the passed handler on the leaves in the tree,
the children without any children of their own.
Then it continues through all other children. The propagation continues
until the handler returns false, which means "do not continue", or when
the handler has been called with all children.
inherited
-
receiveDamage(
AttackFromEnum attacker, double damage, dynamic identify) → void -
This method is called to give damage a this component.
Only receive damage if the method checkCanReceiveDamage return
true
.inherited -
rectAttackable(
) → Rect -
inherited
-
remove(
Component component) → void -
Removes a component from the component tree.
inherited
-
removeAll(
Iterable< Component> components) → void -
Removes all the children in the list and calls onRemove for all of them
and their children.
inherited
-
removeFromParent(
) → void -
Remove the component from its parent in the next tick.
inherited
-
removeLife(
double life) → void -
reduce life
inherited
-
removeWhere(
bool test(Component component)) → void -
Removes all the children for which the
test
function returns true.inherited -
render(
Canvas canvas) → void -
inherited
-
renderBeforeTransformation(
Canvas canvas) → void -
inherited
-
renderCollision(
Canvas canvas, Color color) → void -
inherited
-
renderDebugMode(
Canvas canvas) → void -
inherited
-
renderTree(
Canvas canvas) → void -
inherited
-
reorderChildren(
) → void -
Call this if any of this component's children priorities have changed
at runtime.
inherited
-
revive(
) → void -
inherited
-
screenPosition(
) → Vector2 -
Return screen position of this component.
inherited
-
seeComponent(
GameComponent component, {required dynamic observed(GameComponent), VoidCallback? notObserved, double radiusVision = 32, double? visionAngle, double angle = 3.14159}) → Shape? -
This method we notify when detect the component when enter in
radiusVision
configuration Method that bo used in update method.visionAngle
in radiansangle
in radians.inherited -
seeComponentType<
T extends GameComponent> ({required dynamic observed(List< T> ), VoidCallback? notObserved, double radiusVision = 32, double? visionAngle, double angle = 3.14159}) → Shape? -
This method we notify when detect components by type when enter in
radiusVision
configuration Method that bo used in update method.visionAngle
in radiansangle
in radians.inherited -
setAlpha(
int alpha, {Object? paintId}) → void -
Changes the opacity of the paint.
inherited
-
setAnimation(
String animationName, bool loop) → void -
inherited
-
setByRect(
Rect rect) → void -
Mutates position and size using the provided
rect
as basis. This is a relative rect, same definition that toRect use (therefore both methods are compatible, i.e. setByRect ∘ toRect = identity).inherited -
setCollisionOnlyVisibleScreen(
bool onlyVisible) → void -
inherited
-
setColor(
Color color, {Object? paintId}) → void -
Shortcut for changing the color of the paint.
inherited
-
setMounted(
) → void -
inherited
-
setOpacity(
double opacity, {Object? paintId}) → void -
Changes the opacity of the paint.
inherited
-
setPaint(
Object paintId, Paint paint) → void -
Sets a paint on the collection.
inherited
-
setupCollision(
CollisionConfig collisionConfig) → void -
inherited
-
setupLighting(
LightingConfig? config) → void -
Used to set configuration
inherited
-
setupMoveToPositionAlongThePath(
{Color? pathLineColor, Color? barriersCalculatedColor, double pathLineStrokeWidth = 4, bool showBarriersCalculated = false, bool gridSizeIsCollisionSize = false, double factorInflateFindArea = 2}) → void -
inherited
-
setupVision(
{Color? color, bool drawVision = false}) → void -
inherited
-
stopMoveAlongThePath(
) → void -
inherited
-
tint(
Color color, {Object? paintId}) → void -
Applies a color filter to the paint which will make
things rendered with the paint looking like it was
tinted with the given color.
inherited
-
toAbsoluteRect(
) → Rect -
The bounding rectangle of the component in global coordinate space.
inherited
-
toLocal(
Vector2 point) → Vector2 -
Transform
point
from the parent's coordinate space into the local coordinates. This function is the inverse of positionOf().inherited -
toRect(
) → Rect -
Returns the bounding rectangle for this component.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
translate(
double translateX, double translateY) → void -
Method used to translate component
inherited
-
update(
double dt) → void -
This method is called periodically by the game engine to request that your
component updates itself.
inherited
-
updateLife(
double life, {bool verifyDieOrRevive = true}) → void -
inherited
-
updateTree(
double dt) → void -
This method traverses the component tree and calls update on all its
children according to their priority order, relative to the
priority of the direct siblings, not the children or the ancestors.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited