animation property

String? get animation

A start animation. We will use it for calculate bounds by frames.

Implementation

String? get animation {
  if (_animation != null) {
    return _animation;
  }
  if (skeleton.data.animations.isNotEmpty) {
    return skeleton.data.animations.first.name;
  }
  return null;
}
set animation (String? value)

Implementation

set animation(String? value) {
  if (_animation == value) {
    return;
  }
  _animation = value;
  if (_skeleton != null && animation != null) {
    skeleton.state.setAnimation(0, animation!, true);
    bounds = _calculateBounds();
  }
}