MoveWhileSceneAction class

Inheritance

Constructors

MoveWhileSceneAction({required Movement component, required bool whileThis(BonfireGameInterface game), required void doThis(Movement), dynamic id})

Properties

component Movement
final
doThis ↔ void Function(Movement)
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
id → dynamic
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
whileThis bool Function(BonfireGameInterface game)
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
runAction(double dt, BonfireGameInterface game) bool
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited