MoveWhileSceneAction constructor

MoveWhileSceneAction({
  1. required Movement component,
  2. required bool whileThis(
    1. BonfireGameInterface game
    ),
  3. required void doThis(
    1. Movement
    ),
  4. dynamic id,
})

Implementation

MoveWhileSceneAction({
  required this.component,
  required this.whileThis,
  required this.doThis,
  dynamic id,
}) : super(id);