SubSurfaceScatteringPostProcess constructor

SubSurfaceScatteringPostProcess(
  1. String name,
  2. Scene scene,
  3. dynamic options, [
  4. Camera camera,
  5. num samplingMode,
  6. Engine engine,
  7. bool reusable,
  8. num textureType,
])

Implementation

external SubSurfaceScatteringPostProcess(String name, Scene scene, dynamic options, [Camera camera, num samplingMode, Engine engine, bool reusable, num textureType]);