PBRBaseMaterial class abstract

class PBRBaseMaterial

Inheritance
Implementers
Annotations
  • @JS.new()

Constructors

PBRBaseMaterial()

Properties

allowShaderHotSwapping ↔ bool
getter/setter pairinherited
alpha ↔ num
getter/setter pairinherited
alphaMode ↔ num
getter/setter pairinherited
animations ↔ List<Animation>
getter/setter pairinherited
anisotropy → PBRAnisotropicConfiguration
no setter
backFaceCulling ↔ bool
getter/setter pairinherited
brdf → PBRBRDFConfiguration
no setter
canRenderToMRT → bool
no setteroverride
checkReadyOnEveryCall ↔ bool
getter/setter pairinherited
checkReadyOnlyOnce ↔ bool
getter/setter pairinherited
clearCoat → PBRClearCoatConfiguration
no setter
customShaderNameResolve ↔ String Function(String shaderName, List<String> uniforms, List<String> uniformBuffers, List<String> samplers, dynamic defines, List<String> attributes, ICustomShaderNameResolveOptions options)
getter/setter pairinherited
debugFactor ↔ dynamic
getter/setter pair
debugLimit ↔ dynamic
getter/setter pair
debugMode ↔ num
getter/setter pair
depthFunction ↔ num
getter/setter pairinherited
detailMap → DetailMapConfiguration
no setter
disableColorWrite ↔ bool
getter/setter pairinherited
disableDepthWrite ↔ bool
getter/setter pairinherited
doNotSerialize ↔ bool
getter/setter pairinherited
fillMode ↔ num
getter/setter pairinherited
fogEnabled ↔ bool
getter/setter pairinherited
forceDepthWrite ↔ bool
getter/setter pairinherited
getRenderTargetTextures ↔ SmartArray<RenderTargetTexture> Function()
getter/setter pairinherited
hashCode → int
The hash code for this object.
no setterinherited
hasRenderTargetTextures → bool
no setteroverride
id ↔ String
getter/setter pairinherited
isFrozen → bool
no setterinherited
metadata ↔ dynamic
getter/setter pairinherited
name ↔ String
getter/setter pairinherited
needDepthPrePass ↔ bool
getter/setter pairinherited
onBind ← void Function(AbstractMesh mesh)
no getterinherited
onBindObservable → Observable<AbstractMesh>
no setterinherited
onCompiled ↔ void Function(Effect effect)
getter/setter pairinherited
onDispose ← void Function()
no getterinherited
onDisposeObservable ↔ Observable<Material>
getter/setter pairinherited
onError ↔ void Function(Effect effect, String errors)
getter/setter pairinherited
onUnBindObservable → Observable<Material>
no setterinherited
pointsCloud ↔ bool
getter/setter pairinherited
pointSize ↔ num
getter/setter pairinherited
prePassConfiguration → PrePassConfiguration
no setter
realTimeFiltering ↔ bool
getter/setter pair
realTimeFilteringQuality ↔ num
getter/setter pair
releaseVertexArrayObject ↔ dynamic
getter/setter pairinherited
reservedDataStore ↔ dynamic
getter/setter pairinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
separateCullingPass ↔ bool
getter/setter pairinherited
shadowDepthWrapper ↔ ShadowDepthWrapper
getter/setter pairinherited
sheen → PBRSheenConfiguration
no setter
sideOrientation ↔ num
getter/setter pairinherited
state ↔ String
getter/setter pairinherited
subSurface → PBRSubSurfaceConfiguration
no setter
transparencyMode ↔ num
getter/setter pairinherited
uniqueId ↔ num
getter/setter pairinherited
useLogarithmicDepth ↔ bool
getter/setter pair
wireframe ↔ bool
getter/setter pairinherited
zOffset ↔ num
getter/setter pairinherited

Methods

bind(Matrix world, [Mesh mesh]) → void
inherited
bindForSubMesh(Matrix world, Mesh mesh, SubMesh subMesh) → void
override
bindOnlyNormalMatrix(Matrix normalMatrix) → void
inherited
bindOnlyWorldMatrix(Matrix world) → void
inherited
bindView(Effect effect) → void
inherited
bindViewProjection(Effect effect) → void
inherited
buildUniformLayout() → void
clone(String name) → Material
inherited
dispose([bool forceDisposeEffect, bool forceDisposeTextures, bool notBoundToMesh]) → void
override
forceCompilation(AbstractMesh mesh, [void onCompiled(Material material), IMaterialCompilationOptions options, void onError(String axis)]) → void
freeze() → void
inherited
getActiveTextures() → List<BaseTexture>
override
getAlphaTestTexture() → BaseTexture
override
getAnimatables() → List<IAnimatable>
getBindedMeshes() → List<AbstractMesh>
inherited
getClassName() → String
override
getEffect() → Effect
inherited
getScene() → Scene
inherited
hasTexture(BaseTexture texture) → bool
override
isMetallicWorkflow() → bool
isReady([AbstractMesh mesh, bool useInstances]) → bool
inherited
isReadyForSubMesh(AbstractMesh mesh, SubMesh subMesh, [bool useInstances]) → bool
override
markAsDirty(num flag) → void
inherited
markDirty() → void
inherited
needAlphaBlending() → bool
override
needAlphaBlendingForMesh(AbstractMesh mesh) → bool
inherited
needAlphaTesting() → bool
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
serialize() → dynamic
inherited
setPrePassRenderer(PrePassRenderer prePassRenderer) → bool
override
toString([bool fullDetails]) → String
A string representation of this object.
inherited
unbind() → void
override
unfreeze() → void
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

DEFAULT_AO_ON_ANALYTICAL_LIGHTS ↔ num
getter/setter pair
LIGHTFALLOFF_GLTF → num
no setter
LIGHTFALLOFF_PHYSICAL → num
no setter
LIGHTFALLOFF_STANDARD → num
no setter
PBRMATERIAL_ALPHABLEND → num
no setter
PBRMATERIAL_ALPHATEST → num
no setter
PBRMATERIAL_ALPHATESTANDBLEND → num
no setter
PBRMATERIAL_OPAQUE → num
no setter