PBRSubSurfaceConfiguration class
class PBRSubSurfaceConfiguration
- Annotations
-
- @JS()
Constructors
- PBRSubSurfaceConfiguration(void markAllSubMeshesAsTexturesDirty(), void markScenePrePassDirty(), Scene scene)
Properties
- diffusionDistance ↔ Color3
-
getter/setter pair
- disableAlphaBlending → bool
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- indexOfRefraction ↔ num
-
getter/setter pair
- invertRefractionY ↔ bool
-
getter/setter pair
- isRefractionEnabled ↔ bool
-
getter/setter pair
- isScatteringEnabled ↔ bool
-
getter/setter pair
- isTranslucencyEnabled ↔ bool
-
getter/setter pair
- linkRefractionWithTransparency ↔ bool
-
getter/setter pair
- maximumThickness ↔ num
-
getter/setter pair
- minimumThickness ↔ num
-
getter/setter pair
- refractionIntensity ↔ num
-
getter/setter pair
- refractionTexture ↔ BaseTexture
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scatteringDiffusionProfile ↔ Color3
-
getter/setter pair
- thicknessTexture ↔ BaseTexture
-
getter/setter pair
- tintColor ↔ Color3
-
getter/setter pair
- tintColorAtDistance ↔ num
-
getter/setter pair
- translucencyIntensity ↔ num
-
getter/setter pair
- useAlbedoToTintRefraction ↔ bool
-
getter/setter pair
- useMaskFromThicknessTexture ↔ bool
-
getter/setter pair
- useMaskFromThicknessTextureGltf ↔ bool
-
getter/setter pair
- volumeIndexOfRefraction ↔ num
-
getter/setter pair
Methods
-
bindForSubMesh(
UniformBuffer uniformBuffer, Scene scene, Engine engine, bool isFrozen, bool lodBasedMicrosurface, bool realTimeFiltering) → void -
copyTo(
PBRSubSurfaceConfiguration configuration) → void -
dispose(
[bool forceDisposeTextures]) → void -
fillRenderTargetTextures(
SmartArray< RenderTargetTexture> renderTargets) → void -
getActiveTextures(
List< BaseTexture> activeTextures) → void -
getAnimatables(
List< IAnimatable> animatables) → void -
getClassName(
) → String -
hasRenderTargetTextures(
) → bool -
hasTexture(
BaseTexture texture) → bool -
isReadyForSubMesh(
IMaterialSubSurfaceDefines defines, Scene scene) → bool -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
parse(
dynamic source, Scene scene, String rootUrl) → void -
prepareDefines(
IMaterialSubSurfaceDefines defines, Scene scene) → void -
serialize(
) → dynamic -
toString(
) → String -
A string representation of this object.
inherited
-
unbind(
Effect activeEffect) → bool
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
AddFallbacks(
IMaterialSubSurfaceDefines defines, EffectFallbacks fallbacks, num currentRank) → num -
AddSamplers(
List< String> samplers) → void -
AddUniforms(
List< String> uniforms) → void -
PrepareUniformBuffer(
UniformBuffer uniformBuffer) → void