bindForSubMesh method
void
bindForSubMesh()
Implementation
external void bindForSubMesh(UniformBuffer uniformBuffer, Scene scene, Engine engine, bool isFrozen, bool lodBasedMicrosurface, bool realTimeFiltering);
external void bindForSubMesh(UniformBuffer uniformBuffer, Scene scene, Engine engine, bool isFrozen, bool lodBasedMicrosurface, bool realTimeFiltering);