PBRClearCoatConfiguration class

class PBRClearCoatConfiguration

Annotations
  • @JS()

Constructors

PBRClearCoatConfiguration(void markAllSubMeshesAsTexturesDirty())

Properties

bumpTexture BaseTexture
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
indexOfRefraction num
getter/setter pair
intensity num
getter/setter pair
isEnabled bool
getter/setter pair
isTintEnabled bool
getter/setter pair
remapF0OnInterfaceChange bool
getter/setter pair
roughness num
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
texture BaseTexture
getter/setter pair
textureRoughness BaseTexture
getter/setter pair
tintColor Color3
getter/setter pair
tintColorAtDistance num
getter/setter pair
tintTexture BaseTexture
getter/setter pair
tintThickness num
getter/setter pair
useRoughnessFromMainTexture bool
getter/setter pair

Methods

bindForSubMesh(UniformBuffer uniformBuffer, Scene scene, Engine engine, bool disableBumpMap, bool isFrozen, bool invertNormalMapX, bool invertNormalMapY, [SubMesh subMesh]) → void
copyTo(PBRClearCoatConfiguration clearCoatConfiguration) → void
dispose([bool forceDisposeTextures]) → void
getActiveTextures(List<BaseTexture> activeTextures) → void
getAnimatables(List<IAnimatable> animatables) → void
getClassName() String
hasTexture(BaseTexture texture) bool
isReadyForSubMesh(IMaterialClearCoatDefines defines, Scene scene, Engine engine, bool disableBumpMap) bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
parse(dynamic source, Scene scene, String rootUrl) → void
prepareDefines(IMaterialClearCoatDefines defines, Scene scene) → void
serialize() → dynamic
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

AddFallbacks(IMaterialClearCoatDefines defines, EffectFallbacks fallbacks, num currentRank) num
AddSamplers(List<String> samplers) → void
AddUniforms(List<String> uniforms) → void
PrepareUniformBuffer(UniformBuffer uniformBuffer) → void