GameServer class

This data type is used with the Amazon GameLift FleetIQ and game server groups.

Properties describing a game server that is running on an instance in a GameServerGroup.

A game server is created by a successful call to RegisterGameServer and deleted by calling DeregisterGameServer. A game server is claimed to host a game session by calling ClaimGameServer.

Constructors

GameServer({GameServerClaimStatus? claimStatus, String? connectionInfo, String? gameServerData, String? gameServerGroupArn, String? gameServerGroupName, String? gameServerId, String? instanceId, DateTime? lastClaimTime, DateTime? lastHealthCheckTime, DateTime? registrationTime, GameServerUtilizationStatus? utilizationStatus})
GameServer.fromJson(Map<String, dynamic> json)
factory

Properties

claimStatus GameServerClaimStatus?
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.
final
connectionInfo String?
The port and IP address that must be used to establish a client connection to the game server.
final
gameServerData String?
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
final
gameServerGroupArn String?
The ARN identifier for the game server group where the game server is located.
final
gameServerGroupName String?
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
final
gameServerId String?
A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an AWS account.
final
hashCode int
The hash code for this object.
no setterinherited
instanceId String?
The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.
final
lastClaimTime DateTime?
Timestamp that indicates the last time the game server was claimed with a ClaimGameServer request. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when a claimed game server's status should revert to null.
final
lastHealthCheckTime DateTime?
Timestamp that indicates the last time the game server was updated with health status using an UpdateGameServer request. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value.
final
registrationTime DateTime?
Timestamp that indicates when the game server was created with a RegisterGameServer request. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
utilizationStatus GameServerUtilizationStatus?
Indicates whether the game server is currently available for new games or is busy. Possible statuses include:
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited