claimStatus property
Indicates when an available game server has been reserved for gameplay but
has not yet started hosting a game. Once it is claimed, the game server
remains in CLAIMED
status for a maximum of one minute. During
this time, game clients connect to the game server to start the game and
trigger the game server to update its utilization status. After one minute,
the game server claim status reverts to null.
Implementation
final GameServerClaimStatus? claimStatus;