AutomataState class abstract

Base class for all States that you pass to the state machine.

All your AutomataState classes MUST extend this AutomataState class.

class Playing extends AutomataState {}

 final machine = StateMachine.create((g) => g
      ..state<Playing>(builder: (b) => b

      ...
)
Implementers
Annotations
  • @immutable

Constructors

AutomataState()
const

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited