ReduxAction<St> class abstract

Actions must extend this class.

Important: Do NOT override operator == and hashCode. Actions must retain their default Object comparison by identity, for Async Redux to work.

Implementers

Constructors

ReduxAction()

Properties

dispatch Dispatch<St>
Dispatches the action, applying its reducer, and possibly changing the store state. The action may be sync or async.
no setter
dispatchAll List<ReduxAction<St>> Function(List<ReduxAction<St>> actions, {bool notify})
Dispatches all given actions in parallel, applying their reducer, and possibly changing the store state. It returns the same list of actions, so that you can instantiate them inline, but still get a list of them.
no setter
dispatchAndWait DispatchAndWait<St>
Dispatches the action, applying its reducer, and possibly changing the store state. The action may be sync or async. In both cases, it returns a Future that resolves when the action finishes.
no setter
dispatchAndWaitAll Future<List<ReduxAction<St>>> Function(List<ReduxAction<St>> actions, {bool notify})
Dispatches all given actions in parallel, applying their reducers, and possibly changing the store state. The actions may be sync or async. It returns a Future that resolves when ALL actions finish.
no setter
dispatchAsync DispatchAsync<St>
no setter
dispatchSync DispatchSync<St>
Dispatches the action, applying its reducer, and possibly changing the store state. However, if the action is ASYNC, it will throw a StoreException.
no setter
env Object?
Gets the store environment. This can be used to create a global value, but scoped to the store. For example, you could have a service locator, here, or a configuration value.
no setter
hashCode int
The hash code for this object.
no setterinherited
initialState → St
Returns the state as it was when the action was dispatched.
no setter
isFinished bool
Returns true only if the action finished with no errors. In other words, if the methods before, reduce and after all finished executing without throwing any errors.
no setter
microtask Future
To wait for the next microtask: await microtask;
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
state → St
no setter
stateTimestamp DateTime
no setter
status ActionStatus
no setter
store Store<St>
no setter

Methods

abortDispatch() bool
If abortDispatch returns true, the action will NOT be dispatched: before, reduce and after will not be called, and the action will not be visible to the store observers.
after() → void
This is an optional method that may be overridden to run during action dispatching, after reduce. If this method throws an error, the error will be swallowed (will not throw). So you should only run code that can't throw errors. It may be synchronous only. Note this method will always be called, even if errors were thrown by before or reduce.
assertUncompletedFuture() → void
An async reducer (one that returns Future<AppState?>) must never complete without at least one await, because this may result in state changes being lost. It's up to you to make sure all code paths in the reducer pass through at least one await.
before() FutureOr<void>
This is an optional method that may be overridden to run during action dispatching, before reduce. If this method throws an error, the reduce method will NOT run, but the method after will. It may be synchronous (returning void) ou async (returning Future<void>). You should NOT return FutureOr.
clearExceptionFor(Object actionTypeOrList) → void
Removes the given actionTypeOrList from the list of action types that failed.
exceptionFor(Object actionTypeOrList) UserException?
Returns the UserException of the actionTypeOrList that failed.
isFailed(Object actionOrTypeOrList) bool
Returns true if an actionOrActionTypeOrList failed with an UserException. Note: This method uses the EXACT type in actionOrActionTypeOrList. Subtypes are not considered.
isSync() bool
Returns true if the action is SYNC, and false if the action is ASYNC. The action is considered SYNC if the before method, the reduce method, and the wrapReduce methods are all synchronous.
isWaiting(Object actionOrTypeOrList) bool
You can use isWaiting to check if:
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
prop<V>(Object? key) → V
Gets a property from the store. This can be used to save global values, but scoped to the store. For example, you could save timers, streams or futures used by actions.
reduce() FutureOr<St?>
The reduce method is the action reducer. It may read the action state, the store state, and then return a new state (or null if no state change is necessary).
runtimeTypeString() String
Returns the runtimeType, without the generic part.
setProp(Object? key, Object? value) → void
Sets a property in the store. This can be used to save global values, but scoped to the store. For example, you could save timers, streams or futures used by actions.
setStore(Store<St> store) → void
toString() String
A string representation of this object.
override
waitAllActions(List<ReduxAction<St>> actions, {bool completeImmediately = false}) Future<void>
Returns a future that completes when ALL given actions finished dispatching. You MUST provide at list one action, or an error will be thrown.
waitCondition(bool condition(St), {int? timeoutMillis}) Future<ReduxAction<St>?>
Returns a future which will complete when the given state condition is true. If the condition is already true when the method is called, the future completes immediately.
wrapError(Object error, StackTrace stackTrace) Object?
If any error is thrown by reduce or before, you have the chance to further process it by using wrapError. Usually this is used to wrap the error inside of another that better describes the failed action. For example, if some action converts a String into a number, then instead of throwing a FormatException you could do:
wrapReduce(Reducer<St> reduce) Reducer<St>
You may wrap the reducer to allow for some pre- or post-processing. For example, if you want to prevent an async reducer to change the current state, if the current state has already changed since when the reducer started:

Operators

operator ==(Object other) bool
The equality operator.
inherited