WaitAction<St> class

WaitAction and Wait work together to help you create boolean flags that indicate some process is currently running. For this to work your store state must have a Wait field named wait, and then:

  1. The state must have a copy or copyWith method that copies this field as a named parameter. For example:
class AppState {
  final Wait wait;
  AppState({this.wait});
  AppState copy({Wait wait}) => AppState(wait: wait);
  }

OR:

  1. You must use the BuiltValue package https://pub.dev/packages/built_value, which automatically creates a rebuild method.

OR:

  1. You must use the Freezed package https://pub.dev/packages/freezed, which automatically creates the copyWith method.

OR:

  1. Inject your own WaitReducer implementation into WaitAction by replacing the static variable WaitAction.reducer with a callback that changes the wait object as you see fit.

OR:

  1. Don't use the WaitAction, but instead create your own MyWaitAction that uses the Wait object in whatever way you want.
Inheritance

Constructors

WaitAction.add(Object? flag, {Object? ref, Duration? delay})
Adds a flag that indicates some process is currently running. Optionally, you can also have a flag-reference called ref.
WaitAction.clear([Object? flag])
Clears (removes) the flag, with all its references. Removing the flag indicating some process finished running.
WaitAction.remove(Object? flag, {Object? ref, Duration? delay})
Removes a flag previously added with the add method. Removing the flag indicating some process finished running.

Properties

delay Duration?
final
dispatch Dispatch<St>
no setterinherited
dispatchAsync DispatchAsync<St>
no setterinherited
dispatchSync DispatchSync<St>
no setterinherited
env Object?
no setterinherited
flag Object?
final
hasFinished bool
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
isFinished bool
Returns true only if the action finished with no errors. In other words, if the methods before, reduce and after all finished executing without throwing any errors.
no setterinherited
microtask Future
To wait for the next microtask: await microtask;
no setterinherited
operation WaitOperation
final
ref Object?
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
state → St
no setterinherited
stateTimestamp DateTime
no setterinherited
status ActionStatus
no setterinherited
store Store<St>
no setterinherited

Methods

abortDispatch() bool
If this returns true, the action will not be dispatched: before, reduce and after will not be called, and the action will not be visible to the StoreTester. This is only useful under rare circumstances, and you should only use it if you know what you are doing.
inherited
after() → void
This is an optional method that may be overridden to run during action dispatching, after reduce. If this method throws an error, the error will be swallowed (will not throw). So you should only run code that can't throw errors. It may be synchronous only. Note this method will always be called, even if errors were thrown by before or reduce.
inherited
assertUncompletedFuture() → void
An async reducer (one that returns Future<AppState?>) must never complete without at least one await, because this may result in state changes being lost. It's up to you to make sure all code paths in the reducer pass through at least one await.
inherited
before() FutureOr<void>
This is an optional method that may be overridden to run during action dispatching, before reduce. If this method throws an error, the reduce method will NOT run, but the method after will. It may be synchronous (returning void) ou async (returning Future<void>). You should NOT return FutureOr.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reduce() → St?
The reduce method is the action reducer. It may read the action state, the store state, and then return a new state (or null if no state change is necessary).
override
reduceWithState(Store<St> store, St state) FutureOr<St?>
Nest state reducers without dispatching another action. Example: return AddTaskAction(demoTask).reduceWithState(state);
inherited
runtimeTypeString() String
Returns the runtimeType, without the generic part.
inherited
setStore(Store<St> store) → void
inherited
toString() String
A string representation of this object.
override
wrapError(Object error, StackTrace stackTrace) Object?
If any error is thrown by reduce or before, you have the chance to further process it by using wrapError. Usually this is used to wrap the error inside of another that better describes the failed action. For example, if some action converts a String into a number, then instead of throwing a FormatException you could do:
inherited
wrapReduce(Reducer<St> reduce) Reducer<St>
You may wrap the reducer to allow for some pre or post-processing. For example, if you want to abort an async reducer if the state changed since when the reducer started:
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

reducer WaitReducer
Works out-of-the-box for most use cases, but you can inject your own reducer here during your app's initialization, if necessary.
getter/setter pair