LinkedEffect class

A reactive node that can be linked in a queue of effects.

Extends ReactiveNode to add queueing capabilities, allowing effects to be scheduled and executed in batch for efficiency.

Used internally by the effect system to manage execution order and avoid redundant computations during reactive updates.

Inheritance
Implementers

Constructors

LinkedEffect({required ReactiveFlags flags, Link? deps, Link? depsTail, Link? subs, Link? subsTail})

Properties

deps Link?
Head of the linked list of dependencies (nodes this node depends on). Null if this node has no dependencies.
getter/setter pairinherited
depsTail Link?
Tail of the linked list of dependencies for O(1) append operations. Points to the last dependency link.
getter/setter pairinherited
flags ReactiveFlags
Bit flags representing the current state of this node. See ReactiveFlags for possible values.
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
nextEffect LinkedEffect?
Next effect in the execution queue.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
subs Link?
Head of the linked list of subscribers (nodes that depend on this node). Null if no other nodes depend on this one.
getter/setter pairinherited
subsTail Link?
Tail of the linked list of subscribers for O(1) append operations. Points to the last subscriber link.
getter/setter pairinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited