LinkedEffect class
A reactive node that can be linked in a queue of effects.
Extends ReactiveNode to add queueing capabilities, allowing effects to be scheduled and executed in batch for efficiency.
Used internally by the effect system to manage execution order and avoid redundant computations during reactive updates.
- Inheritance
-
- Object
- ReactiveNode
- LinkedEffect
- Implementers
Constructors
- LinkedEffect({required ReactiveFlags flags, Link? deps, Link? depsTail, Link? subs, Link? subsTail})
Properties
- deps ↔ Link?
-
Head of the linked list of dependencies (nodes this node depends on).
Null if this node has no dependencies.
getter/setter pairinherited
- depsTail ↔ Link?
-
Tail of the linked list of dependencies for O(1) append operations.
Points to the last dependency link.
getter/setter pairinherited
- flags ↔ ReactiveFlags
-
Bit flags representing the current state of this node.
See ReactiveFlags for possible values.
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- nextEffect ↔ LinkedEffect?
-
Next effect in the execution queue.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- subs ↔ Link?
-
Head of the linked list of subscribers (nodes that depend on this node).
Null if no other nodes depend on this one.
getter/setter pairinherited
- subsTail ↔ Link?
-
Tail of the linked list of subscribers for O(1) append operations.
Points to the last subscriber link.
getter/setter pairinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited