EffectNode class
A reactive effect node that runs side effects in response to changes.
EffectNode extends LinkedEffect to add the capability to execute a function when its dependencies change. Effects are the bridge between the reactive system and the outside world, allowing side effects like DOM updates or logging.
- Inheritance
-
- Object
- ReactiveNode
- LinkedEffect
- EffectNode
Constructors
- EffectNode({required ReactiveFlags flags, required void fn()})
Properties
- deps ↔ Link?
-
Head of the linked list of dependencies (nodes this node depends on).
Null if this node has no dependencies.
getter/setter pairinherited
- depsTail ↔ Link?
-
Tail of the linked list of dependencies for O(1) append operations.
Points to the last dependency link.
getter/setter pairinherited
- flags ↔ ReactiveFlags
-
Bit flags representing the current state of this node.
See ReactiveFlags for possible values.
getter/setter pairinherited
- fn → void Function()
-
The side effect function to execute.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- nextEffect ↔ LinkedEffect?
-
Next effect in the execution queue.
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- subs ↔ Link?
-
Head of the linked list of subscribers (nodes that depend on this node).
Null if no other nodes depend on this one.
getter/setter pairinherited
- subsTail ↔ Link?
-
Tail of the linked list of subscribers for O(1) append operations.
Points to the last subscriber link.
getter/setter pairinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited