createState method
Creates the mutable state for this widget at a given location in the tree.
Subclasses should override this method to return a newly created instance of their associated State subclass:
@override
State<SomeWidget> createState() => _SomeWidgetState();
The framework can call this method multiple times over the lifetime of
a StatefulWidget
. For example, if the widget is inserted into the tree
in multiple locations, the framework will create a separate State object
for each location. Similarly, if the widget is removed from the tree and
later inserted into the tree again, the framework will call createState
again to create a fresh State object, simplifying the lifecycle of
State objects.
Implementation
@override
State<StatefulWidget> createState() => AutoCompleteDropDownFormFieldState<T>(
autoCompleteItems,
textChanged,
textSubmitted,
onFocusChanged,
valueChanged,
itemBuilder,
itemSorter,
itemFilter,
autoCompleteItemsAmount ?? 5,
submitOnAutoCompleteItemTap ?? true,
clearOnSubmit ?? false,
minLength ?? 1,
inputFormatters,
textCapitalization ?? TextCapitalization.sentences,
decoration ?? const InputDecoration(),
style,
keyboardType ?? TextInputType.text,
textInputAction ?? TextInputAction.done,
controller,
focusNode,
autoCompleteItemItemHeight ?? 56,
autoCompleteItemsBoxMaxHeight ?? 224,
enabled ?? true,
);