State class
State represents all information about a sequence necessary to generate the current output. Note that a state is immutable.
Constructors
Properties
- binaryShiftByteCount → int
-
no setter
- bitCount → int
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- mode → HighLevelEncoderMode
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- token → Token
-
no setter
Methods
-
addBinaryShiftChar(
int index) → State -
appendFLGn(
int eci) → State -
endBinaryShift(
int index) → State -
isBetterThanOrEqualTo(
State other) → bool -
latchAndAppend(
HighLevelEncoderMode mode, int value) → State -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
shiftAndAppend(
HighLevelEncoderMode mode, int value) → State -
toBitArray(
List< int> text) → BitArray -
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- initialState → State
-
final